Drinking Games

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Bouncing Ball

Requirements:
People, beer and an imaginary ball.


Setup:
Everyone sits around a table with their favourite drinks.
Shots for the mad ones.


How to play:
Dead simple rules, but get strangely more complicated with each drink. You can only say the three words "Whiz", "Bounce" or "Boing". Someone starts by saying one of the words, each with their own meaning:


WHIZ = the ball passes to next player.

BOUNCE = the ball skips the next player and goes to the following player.

BOING = ball hits a wall and reverses direction.

Penalty for blunders are downing your drink, pint or shot.


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Fuzzy Duck

Requirements:
Uhm... people and beer maybe?

Setup:
Get a group of drunken people (with a pint or seven apiece) around a table.

How to play:
Someone kicks off by saying "fuzzy duck" to the person on their left. That person repeats the phrase and the process continues clockwise around the table until someone decides to say "Does he?". Now the direction of play is reversed and the phrase changed to "ducky fuzz". This continues around the table until someone says "Does he?" again, whereupon the direction changes and the phrase reverts to "fuzzy duck". The point of the game is to say it very fast. Anyone who pauses or gets the phrase wrong must drink the pre-determined quantity; say, a pint(!) or two fingers. If anyone says "Does he?" twice in a row they incur the maximum fine and down the rest of the pint - there's nothing worse than a drinking game cheat.

Additions:
This game is enjoyable enough but it gets repetitive after a while. True pissheads can opt for the enhanced version where you alternate saying "Does he?" with "pleasant" - the direction changes and the phrase now becomes "pheasant plucker". At the next change of direction you switch to "pluck a pheasant". The gameplay reverts to "fuzzy duck/ducky fuzz" when someone says "Does he?" again.

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Viking

Requirements:
You need to be already blathered, or have no concept of dignity.

Setup:
Do the circle thing around a table, beer at the ready.

How to play:
The least inhibited (or most inebriated) begins the game by "making the Viking". This means putting both hands to his/her head, fixing the thumbs against the temple and then waving the remaining fingers frantically (these represent the Viking helmet's horns; but don't ask why they wiggle, they just do, okay?). Meanwhile, the two people on either side of the person doing the Viking thang must row the long-ship with the standard Hawaii Five-O style technique. Play changes when the Viking claps his horns together and points to another person, who must immediately don the virtual helmet, and the two players on either side of that person then begin rowing. Fines are imposed for hesitation, mistakes and insufficient wiggling.

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Depth Charge
pitcher.jpg


Requirements:
A large jug of beer (pitcher) and a straight half-pint glass.

Setup:
Place the empty glass into the jug, making sure that it floats with stability (i.e. some beer in the glass as ballast).


How to play:
Each player in turn pours some beer from their own pints into the glass, waiting five seconds after each turn to ensure the glass doesn't sink. Whoever causes the glass to sink must retrieve it from the bottom of the jug and down its contents in one. Couldn't be simpler, really. You will soon delight yourself with scientific discoveries, "look at the meniscus on that!" as well as nail-biting tension "she's going down man!".

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Mallets Mallet

timmy.jpg


Requirements:
Some beers and a brain. Maybe a mallet too, but not a real one.

Setup:
Appoint one person to be a judge, or chaos will ensue.


How to play:
Growing up in the Eighties meant that us kids were exposed to gratuitous brutality on our TV screens, such as the A-Team, Knightrider, Airwolf and other retro telly cheeze. But these were all late-night viewing (like around 5pm) and so we had to get our morning fix of unjust violence from TV-AM, which happily provided us with Wac-a-day... and Timmy Mallett. This brute would hit unsuspecting children on the bonce with a huge pink and yellow foam mallet. It's a word association type game, and getting it wrong means you get a whack. One person starts by giving a random word, e.g. "pencil". The next person has to say a related word to "pencil", e.g. "wood". Then the following player has to say something in relation to "wood", e.g. "tree". This goes on until a person can't think of an associated word, says a word which is seemingly unrelated, e.g. "kebab" with "tree", or they just go "errr...". Doing any one of these means that the predetermined quantity is devoured, say three fingers worth.

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Buzz Fuzz


Requirements:
Complicated one, this. Beer and people who can count.

Setup:
Sit around the table and determine a penalty, usually a whole pint!


How to play:
The first player says "one", the person on his left says "two", and so on clockwise around the table until a multiple of seven (or a number with seven in it, like 17) is reached. At this stage the person says "buzz" rather than the number, and the play switches direction until the next "buzz". To further muddy the waters, any number that's a multiple of five (or has a five in it, like 51) is replaced by "fuzz". However, the play does not switch direction on a "fuzz". If a number is a multiple of both seven and five (such as 35), it's a "buzz-fuzz". If someone does it wrong, they must drink the forfeit. That player then restarts from the number at which they messed up.

Hints:
Learn your seven-times table. Here's why...
It can go something like "One... two... three... four... fuzz... six... sev- oh sh*t! Fuzz! No, buzz... f*ck! Glug, glug......
Buzz... eight... nine... fuzz... eleven... twelve... thirteen... buzz... fifteen... OH F*CK! F*CK! FUZZ!! Glug, glug"...
If someone is very pissed, they'll be very crap at the game. And being very crap gets you very pissed. You can't lose really.
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enjoy.. ;)
 

Joker Jen

Active member
VIP Gold Member
Oct 8, 2001
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Secret Location in Gotham City
Noice 1 tiggs I can see these makin appearance at a mash up!!! :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

Got another 1 4 ya

Ibble dibble!!!

Requirements
3 Pints full off a concoction of alcohol, a cork, a candle, a lighter


Setup
A group of mad heads

Rules

every1 is given a name i.e the 1st is ibble dibble no1, the 2nd is ibble dibble 2 etc u get the picture!!! Ibble dibble1 starts & sayes ibble dibble 1 to ibble dibble 5, then ibble dibble 5 says ibble dibble no1 to dibble 5 to dibble 2 & so on until sum1 gets it wrong, the person that gets it wrong has 2 drink 2 fingers of 1 of the concoctions, the cork gets heated with the lighter & the person that gets it wrong has 2 have a mark made b the heated cork (it don't hurt btw!!), then the cycle starts again, when u get 2 sum1 with marks u say ibble dibble (wotever no) with (x) spots!!!

apologies rememberin me youth was fun tho!!!!!
 

Pixie

New member
Jul 16, 2001
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Back oop north!
www.
I LOVE the idea of the Viking game - very good for Stag and Hen nights I reckon !! :D:D:D:D: :pixie: :pixie:

btw, Grad - Have you asked Sweet yet ;)

Check this out:



One Big Chicken.
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A great bar game, any number of people may play. High buzz factor. Supplies: people and beer, the basics. But what's really important is to have someone who know's all ten phrases.

The person who knows all the phrases begins, one phrase a time. The game follows the same routine as the Twelve Days of Christmas. So, the sixth person in the circle would have to repeat the sixth phrase, as well as the previous five.

If you mess up a phrase you drink the number of phrases you had to complete, and then start over at the first phrase. This continues until the game is completed, saying all ten without screwing up.

The phrases are:

Big Chicken
Cute Ducks
Brown Bears
Hairy Running Hares
Fat Females Sitting, Sipping scotch, and smoking cigarettes
Sheets Slit by Sam the Sheet Slitter
Sexy Siamese Sailors sailing the seven seas
Echoing egotists echoing egotistical ecstasies
Naughty Knocked up Nuns navigating the nigerian desert towards the nunnery
fig pluckers plucking figs, I'm not a fig plucker or a fig pluckers son but I'll pluck figs until the fig plucking's done!

Quality !!! :thumbsup !!

Here for more: http://www.webtender.com/handbook/games/
 

Pixie

New member
Jul 16, 2001
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Back oop north!
www.
Another one to be done in public I reckon !! ;)

Who Shit.
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Who Shit is very similar to Thumper. But where Thumper was a game of hand gestures to identify a person, Who Shit has a type of "Shit" to identify a person. Supplies: beer and people.

Prior to the beginning the game, everybody playing decides what type of "Shit" they are going to be. No, not actual feces, but...well, here are some examples: He Shit, Book Shit, Car Shit, Dumb Shit, Coffee Shit, etc. Basically anything can qualify as a type of Shit, including proper names, adjectives, and so on.

One person starts the game by saying, "Who Shit, Shit." Then the person who was called responds by saying their own Shit followed by another player's shit. Example:

You have four people playing:
Dumb Shit, Captain Shit, Sexy Shit,
and Mystery Shit. Dumb Shit begins:

DS: "Who Shit, Mystery Shit"
MS: "Mystery Shit, Sexy Shit"
SS: "Sexy Shit, Mystery Shit"
MS: "Mystery Shit, Captain Shit"
etc.

This continues until either somebody fails to immediately respond when called, or somebody calls on a non-existent shit. The person who screwed up then takes a drink and starts with "Who Shit."